![]() You usually aren’t sure exactly how camouflaged you are from enemies. When someone catches a glimpse of you, it’s often very difficult to tell if they’ll trust their vision and go check out what they saw, or rather forget about it and go back to their routine. Sometimes an explosion will cause every enemy in an outpost to go running guns-blazing to its position sometimes they’ll take cover and prepare for a firefight sometimes they’ll send a couple of men to check it out while the rest defend a prisoner. Meaning, you’re never truly able to predict exactly how enemies will respond to a certain input from the player. The stealth is finely tuned so that many of the systems that underpin the gameplay are opaque. ![]() You’re given an overwhelming amount of choice in most encounters, and are given an insane number of unique tools to complete your objectives. I need to start this review with what is undoubtedly the crowning achievement of this game: the stealth gameplay. I played the 31 main missions, as well as a large number of side-ops. I want to preface this by saying that I have never played a previous Metal Gear game, although I’m a huge fan of stealth games in general. ![]() Alright, so I just finished up Metal Gear V.
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